AARON SMITH’S CODE ENDEAVOR

Archive for November, 2008

Guttershark Binaries Now Available

I finally got around to figuring out compc to compile binaries for guttershark. It was fairly straightforward, could have been easier, but I was able to figure it out.

The binaries are available in the SVN repository. They’re only in the development branch’s “bin” folder - and they will always be available for download from the guttershark page.

No comments

JSFL: Guide Selected Layers

This handy JSFL guide’s all selected layers.

Enjoy.

No comments

JSFL: Guide Layers Of Selected Instances

This handy JSFL will guide the layers of all the selected items on the stage. For example, if you select two items on the stage - one that’s on “Layer 4″ and one that’s on “Layer 5,” layer 4, and 5 will be guided.

Enjoy.

No comments

JSFL: Declare Selected Items as Public Vars

Here’s a handy JSFL that creates “public var [instance_name]:[type];” declarations for all selected items on the stage, and trace’s it to the output panel.

It works fine with components, and also reads library information about the selected item, and uses the item’s base class for the instance type - if the clip is linked to a class.

Enjoy

No comments

Flash cs4 text rendering difference

I haven’t been able to figure out why Flash 10 dynamic text seems to over-saturate the text. I’m not sure if that is the correct word, but here is an image to show the difference.

In the image below, the first set of text is Flash 9. The second set of text is Flash 10. In the Flash 10 text, you can see that the dynamic text is much thicker than Flash 10 static text, and much thicker than Flash 9 dynamic text.

Update: I figured out where the difference is important. If you haven’t set any character embedding for a dynamic text field, then you get this weird looking text, as soon as you embed character’s, it’s fixed.

(click image for larger)

Flash Text Rendering Difference

If anyone has any idea. Definitely let me know.

4 comments

code endeavor live

Code endeavor is finally live! This has been a long time coming. I’m taking down all of my half assed blog attempts, and getting everything organized in one place. I’ve got this blog now, and am finishing up a Flash portfolio. Stay tuned.

No comments